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<div class="title">brtr::CelShading Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#ae1e0a4de3ca638da0fe0a3b3aa018f07">_lineWidth</a></td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#ae67a870d7a985694fb0d3290f0163f84">_material</a></td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#a15226eda13f5a3deaee3260414f664bf">_secondPass</a></td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#a6c9ea02f1a90b0ba711394c4ff716081">_vertSource</a></td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#ae497a14c2c379b608643d8f39d156b52">CelShading</a>(bool secondPass=true, std::string vertSource=&quot;celShader.vert&quot;)</td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#affb65fcbb6ffe405f60b840c52cdc26c">CelShading</a>(const CelShading &amp;copy, const osg::CopyOp &amp;copyop=osg::CopyOp::SHALLOW_COPY)</td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#a28212bb66f29ff8cf1169625b598b93b">define_techniques</a>()</td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#a02ab424cf06935b9560b5c39d733d02c">META_Effect</a>(null, CelShading,&quot;CelShading&quot;,&quot;This effect implements a technique called 'Cel-Shading' to produce a &quot;&quot;cartoon-style (non photorealistic) rendering. Two passes are required: &quot;&quot;the first one draws solid surfaces, the second one draws the outlines. &quot;&quot;Vertices Shader, Toon Texture pass can be customize upon creating.&quot;,&quot;Marco Jez; OGLSL port by Mike Weiblen, adaptions by Gleb Ostrowski &quot;)</td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html#ab6148e389081719d56d2971cc8924841">~CelShading</a>()</td><td class="entry"><a class="el" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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